This year we will be participating in Free RPG Day! We’ll be sending out 700 copies of a Familiars of Terra quickstart and a new adventure to be played around the world on June 17, 2017.
What is Free RPG Day?
“Established in 2007, Free RPG Day works with participating hobby game retailers and RPG publishers to bring new and exclusive RPG quickstart rules and adventure modules into the hands of gamers.
Consumers WORLDWIDE will be able to grab brand new material for a variety of RPGs — no overstock, retail-priced or dead product here. The goal of Free RPG Day is to inspire gamers to play a new RPG, which will in turn, create sales through local game stores. Use the retailer locator to find a participating store near you!”
What’s the adventure about?
Well, I am happy you asked. We’ll be providing a free Quickstart for Familiars of Terra along with the adventure “Dissonant Notes”.
Familiars of Terra is an epic fantasy tabletop role play game set in Terra, a world where everyone has their very own animal familiar! Using a standard deck of poker cards to resolve all checks and exciting familiar duelling mechanics, your familiar will evolve and change with every exciting adventure.
Dissonant Notes is a quickstart Familiars of Terra adventure set during the Wenlii music festival. Familiars have gone mad and attacked Terrans. Can you uncover what is happening before it is too late?
It’s a new year and I’ve made a few business resolutions. In fact, these are resolutions I have been thinking about before the new year, but now that I’ve had some holiday rest it is time to put them into action.
First off, blog more! I am busy with AHP just about every week and it is always a good idea to let you guys know what I am up to. Blogging is often an after thought for me and I really want to get better with it!
Secondly, I want to release 3-4 games this year. It’s a lofty goal, but I learned so much from my last Kickstarter that I feel it should be possible.
Here are the games I am working on right now:
The WITCH: Fated Souls Companion
So, this isn’t so much of a game as a follow up to WITCH, which we released last year. We called it a Player’s Guide at first, but after putting a bunch of information in it for GMs too, we changed the name to Companion. The moment the companion is ready I will be putting it on Kickstarter. Right now I am waiting on a few things to be finished before we get it on the site. I learned so much from my last project and I want to make sure games are released quickly after we fund on Kickstarter.
Familiars of Terra
Familiars of Terra is well on its way to being finished. If you are interested in the game, make sure to keep an eye out for a demo of it on Free RPG day 2017! We are sending 700 copies to be distributed throughout game stores! The demo will also be out on our website after Free RPG is over. If you already want to get your hands on a copy of FoT. You can check out and ashcan version of it on DTRPG.
Guardians of Amsir
Guardians of Amsir is a diceless colouring based story game where you play a magical unicorn guardian who is tasked with protected their realm from evil. Designing GoA started as a stress relief project for me. One of my go to stress relievers is colouring and I thought why isn’t there a game (that I know of) where I can just colour in cool pictures? That is how GoA was born. This is a light, fun, easy game that encourages you to colour and doodle while playing it. And Unicorns! I’ll be releasing a demo version of the game just as soon as we have the first artwork in.
I’m pretty much in love with Afterlife, it combines all the themes I love and is so much fun to design. This game will very much be the spiritual follow-up to WITCH and I wanna make it a good one. Therefore, it is taking me longer to finish up. If you’re interested in seeing what the game will be like you can get an ashcan PDF of it on our DTRPG page.
So, AHP just got back from Spiel 2016, the biggest board game convention in the world. We were selling WITCH: Fated Souls, but also two ashcans of our new games Afterlife and Familiars of Terra. It was amazing, tiring, and completely crazy. Here I am going to recap just a little bit of what happened.
Erik and I arrived in Essen. I wanted to get there a day earlier, because we had to pick up our boothmate Jim from the airport at 9am the next morning. It is only a 2.5 hour drive from our house to Essen, so it was no problem.
Erik and I wake up, get to Essen and drop our stuff off at the booth. Then Erik runs out to get Jim and brings him back.
We unload all of Jim’s stuff and Jim and I start organizing the booth, realize we have too little space, but then Tim Gunn it and make it work! Erik runs out (the poor man was our taxi the entire weekend) and gets Floor and Andries from the hotel, because they came by train. In the mean time I head down to Hall 1a to drop my new products off . If you’re new to the whole Spiel experience. The New Products Hall is a place where you can drop off the new games you have produced in the year, or maybe are releasing at Spiel. Press are allowed into this room on Wednesday and it is a great place to get noticed for your game.
By the time I get downstairs almost all the table are taken. Even though each person gets one, some business took 2-3. I end up finding the last open table, luckily, and throwing all our stuff on it… in a pretty manner (see above picture as proof :D). Then, I ran back upstairs and continued setting up our booth. When Floor, Andries, and Erik arrived Floor and I went back down to the new products hall to talk to any press who would come by our table.
This is when we came to a harsh realization (which we kind of already knew) Spiel is really a board game convention. There were definitely role play companies there, and role players who wanted to buy our games, but the main audience was board games. We got a literal few bloggers (three) who were interested in our game, but that was about it.
After the whole day was rounded up, the booth team went to an awesome American diner we found by our hotel and had some well deserved beers.
Thursday – Friday
Thursday. Was. Insane. While Spiel officially opens its doors at 10am, over the next four days this was never the case. Due to crowing outside they let people in starting at 9:30. A parking garage’s ticket machine was broken, which caused a huge traffic jam throughout Essen, so halfway through the drive to the fair Floor and I got out of the car and ran to the venue. We got there a few minutes before the doors open. There are a lot of unprofessional swearing from my side, and zen levelheadedness from Floor’s side.
After people started coming in everything is a blur. We had a lot of people at the stand and lots of them got our combo package which had the WITCH: Fated Souls book, Devil’s Deck, and GM Screen. By the end of the day the entire team was exhausted. The door closed at 7pm, we went for dinner, and went to bed.
On Friday we broke even for the booth and made a little bit of profit – yay! I wasn’t expecting that at all. Because Spiel is mainly a board game convention and we are a tiny role play publisher, I didn’t expect to get many customers. My hope was got to go Spiel and network , meet other publishers, and have a good time with my friends. Breaking even was a big plus point for me :D.
Saturday – Sunday
Saturday and Sunday were quieter than Thursday and Friday. There were a lot more families at the con and less customers at our stand. Luckily, anything we were making at that point was profit, so I was happy. By the time Sunday came around we were all shattered.
We drove home.
Kickstarter backers came to say hi! That was pretty awesome meeting you guys, thank you for coming around to say hello!
Getting new people into role play games. We had quite a few younger ladies around 16-25 years old stopping by our booth who had never played rpgs before, but were attracted to the art we had on the covers. Once we explained the games to them, they bought the books and said they were going to try role playing with their friends. Out of a lot of things I have done in my life, that has been one of the more rewarding. The thought that I might of gotten a few people into the best hobby in the world is really exciting.
Familiars of Terra and Afterlife were received well! People are really excited about our new games and that makes me excited. I can’t wait to get them on Kickstarter next year.